//Copyright Paul Reiche, Fred Ford. 1992-2002

/*
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#ifndef _SNDLIB_H
#define _SNDLIB_H

#include "port.h"
#include "libs/strlib.h"

typedef STRING_TABLE SOUND_REF;
typedef STRING SOUND;
// SOUNDPTR is really a TFB_SoundSample**
typedef void *SOUNDPTR;

typedef struct soundposition
{
	BOOLEAN positional;
	int x, y;
} SoundPosition;

#define InitSoundResources InitStringTableResources
#define CaptureSound CaptureStringTable
#define ReleaseSound ReleaseStringTable
#define GetSoundRef GetStringTable
#define GetSoundCount GetStringTableCount
#define GetSoundIndex GetStringTableIndex
#define SetAbsSoundIndex SetAbsStringTableIndex
#define SetRelSoundIndex SetRelStringTableIndex

extern SOUNDPTR GetSoundAddress (SOUND sound);

typedef struct tfb_soundsample TFB_SoundSample;
typedef TFB_SoundSample **MUSIC_REF;

extern BOOLEAN InitSound (int argc, char *argv[]);
extern void UninitSound (void);
extern SOUND_REF LoadSoundFile (const char *pStr);
extern MUSIC_REF LoadMusicFile (const char *pStr);
extern BOOLEAN InstallAudioResTypes (void);
extern SOUND_REF LoadSoundInstance (RESOURCE res);
extern MUSIC_REF LoadMusicInstance (RESOURCE res);
extern BOOLEAN DestroySound (SOUND_REF SoundRef);
extern BOOLEAN DestroyMusic (MUSIC_REF MusicRef);

#define MAX_CHANNELS 8
#define MAX_VOLUME 255
#define NORMAL_VOLUME 160

#define FIRST_SFX_CHANNEL  0
#define MIN_FX_CHANNEL     1
#define NUM_FX_CHANNELS    4
#define LAST_SFX_CHANNEL   (MIN_FX_CHANNEL + NUM_FX_CHANNELS - 1)
#define NUM_SFX_CHANNELS   (MIN_FX_CHANNEL + NUM_FX_CHANNELS)

extern void PLRPlaySong (MUSIC_REF MusicRef, BOOLEAN Continuous, BYTE
		Priority);
extern void PLRStop (MUSIC_REF MusicRef);
extern BOOLEAN PLRPlaying (MUSIC_REF MusicRef);
extern void PLRSeek (MUSIC_REF MusicRef, DWORD pos);
extern void PLRPause (MUSIC_REF MusicRef);
extern void PLRResume (MUSIC_REF MusicRef);
extern void snd_PlaySpeech (MUSIC_REF SpeechRef);
extern void snd_StopSpeech (void);
extern void PlayChannel (COUNT channel, SOUND snd, SoundPosition pos,
		void *positional_object, unsigned char priority);
extern BOOLEAN ChannelPlaying (COUNT Channel);
extern void * GetPositionalObject (COUNT channel);
extern void SetPositionalObject (COUNT channel, void *positional_object);
extern void UpdateSoundPosition (COUNT channel, SoundPosition pos);
extern void StopChannel (COUNT Channel, BYTE Priority);
extern void SetMusicVolume (COUNT Volume);
extern void SetChannelVolume (COUNT Channel, COUNT Volume, BYTE
		Priority);

extern void StopSound (void);
extern BOOLEAN SoundPlaying (void);

extern void WaitForSoundEnd (COUNT Channel);
#define TFBSOUND_WAIT_ALL ((COUNT)~0)

extern DWORD FadeMusic (BYTE end_vol, SIZE TimeInterval);

#endif /* _SNDLIB_H */

