#define ANDROSYNTH_BIG_MASK_PMAP_ANIM "ship.androsynth.graphics.guardian.large"
#define ANDROSYNTH_CAPT_MASK_PMAP_ANIM "ship.androsynth.graphics.captain"
#define ANDROSYNTH_ICON_MASK_PMAP_ANIM "ship.androsynth.icons"
#define ANDROSYNTH_MED_MASK_PMAP_ANIM "ship.androsynth.graphics.guardian.medium"
#define ANDROSYNTH_MICON_MASK_PMAP_ANIM "ship.androsynth.meleeicons"
#define ANDROSYNTH_SML_MASK_PMAP_ANIM "ship.androsynth.graphics.guardian.small"
#define BLAZER_BIG_MASK_PMAP_ANIM "ship.androsynth.graphics.blazer.large"
#define BLAZER_MED_MASK_PMAP_ANIM "ship.androsynth.graphics.blazer.medium"
#define BLAZER_SML_MASK_PMAP_ANIM "ship.androsynth.graphics.blazer.small"
#define BUBBLE_BIG_MASK_PMAP_ANIM "ship.androsynth.graphics.bubble.large"
#define BUBBLE_MED_MASK_PMAP_ANIM "ship.androsynth.graphics.bubble.medium"
#define BUBBLE_SML_MASK_PMAP_ANIM "ship.androsynth.graphics.bubble.small"
#define ANDROSYNTH_RACE_STRINGS "ship.androsynth.text"
#define ANDROSYNTH_SHIP_SOUNDS "ship.androsynth.sounds"
#define ANDROSYNTH_VICTORY_SONG "ship.androsynth.ditty"

#include "icode.h"
