#define FIGHTER_BIG_MASK_PMAP_ANIM "ship.urquan.graphics.fighter.large"
#define FIGHTER_MED_MASK_PMAP_ANIM "ship.urquan.graphics.fighter.medium"
#define FIGHTER_SML_MASK_PMAP_ANIM "ship.urquan.graphics.fighter.small"
#define FUSION_BIG_MASK_PMAP_ANIM "ship.urquan.graphics.fusion.large"
#define FUSION_MED_MASK_PMAP_ANIM "ship.urquan.graphics.fusion.medium"
#define FUSION_SML_MASK_PMAP_ANIM "ship.urquan.graphics.fusion.small"
#define URQUAN_BIG_MASK_PMAP_ANIM "ship.urquan.graphics.dreadnought.large"
#define URQUAN_CAPTAIN_MASK_PMAP_ANIM "ship.urquan.graphics.captain"
#define URQUAN_ICON_MASK_PMAP_ANIM "ship.urquan.icons"
#define URQUAN_MED_MASK_PMAP_ANIM "ship.urquan.graphics.dreadnought.medium"
#define URQUAN_MICON_MASK_PMAP_ANIM "ship.urquan.meleeicons"
#define URQUAN_SML_MASK_PMAP_ANIM "ship.urquan.graphics.dreadnought.small"
#define URQUAN_RACE_STRINGS "ship.urquan.text"
#define URQUAN_SHIP_SOUNDS "ship.urquan.sounds"
#define URQUAN_VICTORY_SONG "ship.urquan.ditty"

#include "icode.h"
