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The Triumph Software 64k intro from The Gathering 95.
It needs at least a 68030 and 68882 MMU, but a 68040 is recommended
for best results! Waits will otherwise be intolerable. Remember to
run setpatch first and have 68040.library in your libs: drawer.
Also, have a couple of megs ram free...
This intro never got any good place in the competition, but I guess
that was because they didn't show the whole intro at the party! By
the time they did, people were on their way home and the party was
over. Lame arrangers...
The intro uses a full-featured raytracer to trace anims and pictures
as you watch. AFAIK, this has not been done before. All pictures/
anims have real shadows and reflections. Now, if I only get around to
write an integer version of this :-). Never mind, I'll have a look at
some more texture mapping first. It should not be too hard...
If you like this intro, please send an email!
regards,
Nils C-:, Darkman/Triumph, nilsco ifi.uio.no
+------------------------------------------------------------------------+
| Nils Corneliusen nilsco ifi.uio.no http://www.ifi.uio.no/~nilsco/ |
| Triumph Software voice: +47 22 234988 "Intel inside, can't divide!" |
+------------------------------------------------------------------------+
|
Contents of demo/aga/speed.lha PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 64556 64556 100.0% -lh0- 07f4 Apr 20 1995 speed
[generic] 756 1461 51.7% -lh5- 47c8 Apr 23 1995 speed.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 2 files 65312 66017 98.9% Apr 25 1995
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