New in version 1.5.1:
- Fixed nonsensical music set up code that should never
have worked, yet somehow did.
New in version 1.5:
- Will now try to use proptopaz.font. If that is not found,
newtopaz.font will be tried. If that is not found either,
topaz.font will be used as before.
- proptopaz.font included in the distribution. It is a pro-
portional version of the original topaz font.
Labyrinth is a port of a Commodore 64 game published by Com-
modore in 1983 (not to be confused with the 1986 film adap-
tation from LucasFilm), which was itself a souped-up version
of an earlier public domain game originally written in BASIC
for the Commodore PET.
In this game you must find your way through a randomly gen-
erated maze of your chosen size, playing from a first person
view. Can you do it without peeking at the plan?
- Runs on all classic Amiga models.
- Adapts to PAL/NTSC and overscan.
- 100% OS- and multitasking-friendly. Can even share sound
channels with other programs running at the same time, if
those programs support it (which is usually not the case,
unfortunately).
- Faithful rendition of the original game's arrangement of
Greensleeves, using real time volume envelope generators
and the highest quality waveforms possible at all octaves.
- Uses menus, gadgets and requesters to provide a proper
Amiga interface, yet retains the feel of the original
game.
For a bit of fun, try starting up multiple instances of the
game and enjoy the ensuing chaos of all of them playing mu-
sic at the same time. Yes, the Amiga was always capable of
doing this!
Labyrinth will try to use the Proptopaz font. If that font
is not available, it will try to use Newtopaz instead. If
that is not available either, it will just use Topaz (the
font built into Amiga systems).
Proptopaz is included in this distribution. It is a propor-
tional version of the original Topaz font. It should be
copied to the FONTS: directory for Labyrinth to be able to
find it.
Full source code is included under the GNU General Public
License 3.0.
Check out some of my other Amiga software on Aminet:
Harmonics - mus/edit/harmonics.lha
- A simple additive synthesizer. Open source.
KoalaView - gfx/show/KoalaView.lha
- View and convert Commodore 64 images. Authentic looking
colors. Open source.
ScreenTime - util/time/ScreenTime.lha
- Highly configurable digital clock on any public screen,
with locale support and calendar. Open source.
Space Invaders - game/shoot/spaceinv.lha
- Arcade perfect. Multitasking friendly.
ToolsMenu - util/cdity/ToolsMenu.lha
- Add tools and projects to the Workbench menu, using a
simple interface similar to FKey. Open source.
History:
1.5.1 (Apr. 8, 2021)
- Fixed nonsensical music set up code that should never
have worked, yet somehow did.
1.5 (Apr. 7, 2021)
- Will now try to use proptopaz.font. If that is not found,
newtopaz.font will be tried. If that is not found either,
topaz.font will be used as before.
- proptopaz.font included in the distribution. It is a pro-
portional version of the original topaz font.
1.4 (Mar. 5, 2021)
- Fixed a divide by zero crash at the end of the game if the
player peeked too many times at the plan.
- Major improvements to the music set up code; it is now
much faster, smaller, and uses less memory.
- Minor improvements to the maze design routine.
1.3 (Feb. 15, 2021)
- Added joystick support.
- Improved title screen, especially on PAL.
1.2 (Dec. 31, 2020)
- Fixed bugs in the music code that could potentially cause
crashes or other problems.
- Various improvements.
1.1 (Dec. 17, 2020)
- Sped up the intro.
- Various improvements to the music, the code and the docu-
mentation.
1.0 (Dec. 3, 2020)
- Initial release.
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