AminetAminet
Search:
85180 packages online
About
Recent
Browse
Search
Upload
Setup
Services

game/text/Sutwin.lha

Mirror:Random
Showing:m68k-amigaosgeneric
No screenshot available
Short:The Space Under The Window [INFORM]
Author:Andrew Plotkin
Uploader:Bill Hoggett (hoggett airtime co uk)
Type:game/text
Version:Release 2
Requires:a Z-code interpreter (e.g. Frotz, ITF, AmigaZIP etc.)
Architecture:generic
Genre:Unclassified
Date:1997-04-25
Download:http://aminet.net/game/text/Sutwin.lha - View contents
Readme:http://aminet.net/game/text/Sutwin.readme
Downloads:1807

The Space Under the Window is copyright 1997 by Andrew Plotkin. It may be
copied,
distributed, and played freely.

This work was created as part of an artistic endeavor invented by Kristin
Looney. Around
March 1997, she invited a bunch of people to do independent creative works --
any medium,
any form, but all with the title The Space Under the Window. Around the same
time, I had
been turning over some ideas about non-traditional IF. Okay, I thought, let's do
both.
This is the result.

More information about the The Space Under the Window project -- and,
eventually, more
entries -- can be found at:

   http://www.wunderland.com/EBooks/Window

This work (despite its quirks) was created using the Inform adventure
development system,
which was created by Graham Nelson. You can get Inform, as well as other text
adventures,
from the Interactive Fiction archive:

   ftp://ftp.gmd.de/if-archive/

--------------------------------------------------------------------------------
--------

The Space Under the Window is not what you're expecting.

Verbs such as "take", "drop", "open", and "examine" are not relevant in this
work. They
will not be understood. Instead, your part is to type the names of objects (or
attributes
or aspects of objects) that you see in the narrative. When you refer to an
object, it will
be brought into greater prominence, changing the course of the narrative thread.
Or it
might be reduced to lesser stature, or removed entirely. You'll have to
experiment. Typing
the same name second time may cancel the effect of the first time, or the effect
may be
cumulative. The order in which you type names may or may not be important.

As a concession to habit, "look" (or "l") will redisplay the current text,
although it
isn't really causing you to look around in the usual sense.

The standard game-control commands do work as you'd expect:

UNDO: Undo the effects of your last move.
SAVE, RESTORE: Save and restore your position.
RESTART: Return to the initial position.
QUIT: End the session.
SCRIPT, UNSCRIPT: Turn transcripting on and off.
VERSION: Display the program title and version.
ABOUT: Display this information.
CREDITS: Display copyright, credits, and comments on how this work came to be.


Contents of game/text/Sutwin.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                 1296    2499  51.9% -lh5- da50 Apr 25  1997 Sutwin.readme
[generic]                16457   31744  51.8% -lh5- 71e3 Apr 25  1997 Sutwin.z5
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         2 files   17753   34243  51.8%            Apr 25  1997

Page generated in 0.05 seconds
Aminet © 1992-2026 Urban Müller and the Aminet team. Aminet contact address: <aminetaminet net>
Try new and exciting server!