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game/shoot/BOOM_RTG.lha

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Showing:m68k-amigaosgeneric
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Short:Amiga port of BOOM (DOOM)
Author:novacoder at yahoo.co.uk (NovaCoder)
Uploader:novacoder yahoo co uk (NovaCoder)
Type:game/shoot
Version:2.0.2.16
Architecture:m68k-amigaos >= 3.1.0
Distribution:Aminet
Kurz:Amiga Portierung von BOOM (DOOM)
Date:2021-07-25
Download:http://aminet.net/game/shoot/BOOM_RTG.lha - View contents
Readme:http://aminet.net/game/shoot/BOOM_RTG.readme
Downloads:264

Overview:

Amiga port based on BOOM v2.02

Boom is a source port created by TeamTNT. The design goals of the Boom project
were to create a source port of professional quality, fix bugs and remove
limitations of vanilla Doom, 
and add extra editing features, while keeping the same "feel" and "spirit" of
the original Doom engine. 

Boom can be viewed as a much more conservative source port than some others
because of its strong emphasis on maintaining the original feel of the Doom
engine. 
While many contemporary source ports concentrated on adding Quake-like features
(such as a console, restructuring menus, or adding impressive new graphical
features), 
Boom behaves very similarly to the original Doom executable. Many of the changes
made in Boom are not immediately visible, 
such as the removal of limits (e.g. the visplane limit error) and the addition
of editing features which, 
while immensely useful to level designers, may not be obvious to the player.

A large number of WAD files have been developed which require Boom to run. 
Because of the attractive editing features provided by Boom, many popular source
ports have adopted support for these features. 
This has led to the term "Boom-compatible engine"; such WADs may run on many
different source ports provided that the source port used supports the Boom
editing extensions.


Requirements:

1) An RTG Amiga
2) 68020-68060 CPU (FPU not required)
3) 16MB of FAST RAM
4) An original game (or demo)
 

Features:

1) Removal of the original engine limits and bugs.
2) Optimisations to the engine.
3) Extra editing features. These include:
	* Configurable animated and switch textures.
	* Deep water effects.
	* Scrolling walls, floors, and ceilings.
	* Translucent walls.
	* Friction effects, such as mud and ice.
	* Custom colormaps.
	* Silent teleporters.
	* Generic linedef types.
	* A DeHackEd extension standard, BEX.
4) An awesome icon!
5) Native ASM 16 channel sound engine 
6) MIDI playback (doomsound.library)
	

Configuration Options:

You must have an 8 bit 320x200 screen mode available!

There are a few Tooltypes to play with:

1) closewb: Close the Workbench (3.1 ROMS recommended)

When running from the Shell you must specify a stack of at least 300,000
You will need to install the DOOM sound library (see links section).
Please see the BOOM documentation for command line and Tooltype options.
Any errors *should* be written to a file called 'ERROR.TXT' in the game
directory.


Performance Considerations:

1) If you have a Blizzard you should really be using BlizKick, Apollo users
should be using RemApollo
2) Fast File System is actually really slow, use PFS3 instead
3) If you're having performance problems make sure you are using the
latest/patched WAD files (see links section)


Limitations:

1) No network or multiplayer support
2) No Joystick support
3) Only the original MUS music format is supported
4) Only the original 8 bit PCM Audio is supported


Links:

http://eab.abime.net/showthread.php?p=805377 (BOOM thread on EAB)
http://doom.wikia.com/wiki/Boom (BOOM Wiki page)
http://www.doomworld.com/classicdoom/info/patches.php (DOOM WAD versions)
http://aminet.net/package/game/shoot/DoomSndLibs373 (DOOM sound library)
http://aminet.net/package/game/shoot/ADoom_Ins (DOOM MIDI instruments)
http://aminet.net/package/game/shoot/Chocolate_DOOM (DOOM port)
http://aminet.net/package/game/shoot/BOOM_RTG (DOOM enhanced port)
http://aminet.net/package/game/shoot/ZDOOM_RTG (DOOM enhanced port)
http://aminet.net/package/game/shoot/ODAMEX_RTG (DOOM enhanced port)


Thanks and acknowledgments:

Mikael Kalms for his help, advice and excellent C2P routines.
The EAB beta testers.
Peter McGavin (ADOOM author) & Joseph Fenton for his excellent sound library.



Developer Info:

Currently retired :)


Contents of game/shoot/BOOM_RTG.lha
PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[unknown]                 3615   13295  27.2% -lh5- f662 Jul 24 10:30 boom/boom.cfg
[unknown]                 9040    9740  92.8% -lh5- 53c9 Jul 24 12:00 BOOM/BOOM.info
[unknown]                 2067    4210  49.1% -lh5- ce2c Jul 24 11:59 BOOM/BOOM.readme
[unknown]                 1864    2808  66.4% -lh5- fc77 Mar  5 20:45 BOOM/BOOM.readme.info
[unknown]                19917   50915  39.1% -lh5- 7553 Oct  9  1999 boom/boom.txt
[unknown]                26177  111755  23.4% -lh5- 9fa6 Sep 14  1998 boom/boomdeh.txt
[unknown]                25543  101801  25.1% -lh5- 5a63 Oct 19  1998 boom/boomref.txt
[unknown]                  188     292  64.4% -lh5- 62d4 Jul 24 10:30 boom/console.txt
[unknown]                 7209   18445  39.1% -lh5- 5b5a Oct  8  1999 boom/copying
[unknown]                 1544    8742  17.7% -lh5- fce7 Jul 24 10:29 BOOM/dehout.txt
[unknown]              2478669 4184738  59.2% -lh5- 6347 Mar 15  1998 BOOM/MIDI_Instruments
[unknown]                30264   65793  46.0% -lh5- c70d Jul 24 10:30 boom/tranmap.dat
[unknown]                  645    1372  47.0% -lh5- 79ba Oct  9  1999 boom/about.txt
[unknown]               313244  675368  46.4% -lh5- 5449 Jul 24 11:57 boom/boom
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total        14 files 2919986 5249274  55.6%            Jul 26 03:04

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